I started in maya modeling a really simple tiling floor plan. (Tiling a bit too obvious as I found out in the end)
Finished zBrush Sculpt, duplicated a few times (and crashing my machine)
Compositing and painting in photoshop for the stylized look. xNormal for baking normal maps.
Final texture rendered in Marmoset.
Really nice tutorial, learned a lot from it. Will do this more often and get a bit more familiar with zBrush and Photoshop.
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