Sunday, 9 February 2014

Texturing Practise

Spent the evening working with the Texturing tutorial of Fanny Vergne on the Vertex 2 magazine. This is my result:

 I started in maya modeling a really simple tiling floor plan. (Tiling a bit too obvious as I found out in the end)

 Finished zBrush Sculpt, duplicated a few times (and crashing my machine)

 Compositing and painting in photoshop for the stylized look. xNormal for baking normal maps.

Final texture rendered in Marmoset.

Really nice tutorial, learned a lot from it. Will do this more often and get a bit more familiar with zBrush and Photoshop.

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