Now for some game art: I recently started working on a portfolio piece. I chose the well I will be using in my large scene to create a vertical slice of the quality of the environment and for some personal practice.
I sculpted the model in zBrush and baked it down with xNormal.
Wireframe
Textures are a mix of zBrush and hand painting in Photoshop.
I am currently still working on the platform the well is standing on and the composition of the whole scene.
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