bonus shot
Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
Sunday, 16 November 2014
Almost there..
Currently trying to wrap up my little well scene. Worked on the lighting a bit more and decided to make it a lot darker since the well itself has a light source from the attached lantern and it helps focusing on the model more. I am still planning to finish the lantern and maybe add a ground texture for the surrounding area if the composition needs it. Open for feedback as always.
Sunday, 26 October 2014
Well Update
Put some more time into adding some geometry into the roof tiles. And adding some bits and bobs here and there.
Money Shot:
Saturday, 18 October 2014
Scene Update
I decided to make the scene smaller and organize it more as a diorama. Lamp still needs a texture, some fixes on the well, additional objects on the ground, etc etc...
Sunday, 20 July 2014
I'm making a weapon - Modeling
Modeling of my weapon concept. All modeling done in Maya.
Almost stayed 100% true to my concept. I only had to shift the lower blade area because there wasn't enough space for extrusions which i didn't think of before modeling.
I'm currently at just below 1.6k tris and will probably lower that number a little more before moving on to UVing and texturing.
Almost stayed 100% true to my concept. I only had to shift the lower blade area because there wasn't enough space for extrusions which i didn't think of before modeling.
I'm currently at just below 1.6k tris and will probably lower that number a little more before moving on to UVing and texturing.
Labels:
Blog,
Concept Art,
Dagger,
Game Art,
Screenshots,
Tobias Koepp,
Weapon,
WIP
Thursday, 15 May 2014
Market Square and The Way Up
For this update I have worked on the market square which is right next to the harbour and the entrance to the mountain, which needed to be a bit more "epic". Market still needs some work but gotta focus on other parts for now.
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