As I have to deliver the blockout next week I am taking the rest of the time to polish and clean up the whole scene. Pretty pleased with the "end"(/halfway-through) result. Trying to have another update before delivery.
Thursday, 5 June 2014
Sunday, 1 June 2014
Bridge Update
Labels:
Bridge,
Environment Art,
Lighting,
Mood,
Screenshots,
UDK
Tuesday, 27 May 2014
Behind the Mountain
Made progress on the side and back of the mountain area. After the town area, the environment changes to a more grim and dangerous place. The roads get narrower and more adventurous. Nearly worked my way up the mountain. Up next is the bridge area and the graveyard. Got 2,5 weeks left for the blockout.
Panoramic Bonus Shots:
Thursday, 22 May 2014
Let there be Light(house)
I added a lighthouse as a landmark for the player to get a better sense of orientation since the waterfall and the castle next to it are not always in sight. I also fixed a bit of the layout in the lower areas and gave the player a bit more space to move around. And yes, I am still blocking out ;)
...next time I'll show where this path is leading to.
...next time I'll show where this path is leading to.
Sunday, 18 May 2014
Moving up
As I am pretty happy with the lower area (pier and market) I started working my way up the mountain. I changed the layout of the waterfall a bit and added a lot of rocks and vegetation. Next to the waterfall now is a platform for the player to catch a nice view of the environment. Other minor changes include replacing rockwalls by man made walls, adding stairs, pavements and working on the lighting which is as the rest still work in progress.
Thursday, 15 May 2014
Market Square and The Way Up
For this update I have worked on the market square which is right next to the harbour and the entrance to the mountain, which needed to be a bit more "epic". Market still needs some work but gotta focus on other parts for now.
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