bonus shot
Sunday, 16 November 2014
Almost there..
Currently trying to wrap up my little well scene. Worked on the lighting a bit more and decided to make it a lot darker since the well itself has a light source from the attached lantern and it helps focusing on the model more. I am still planning to finish the lantern and maybe add a ground texture for the surrounding area if the composition needs it. Open for feedback as always.
Saturday, 8 November 2014
Tree Update
I decided to give the trees another pass and ended up doing a new one.
Sculpt in zBrush. I used zSpheres to get the shape.
Retopologized model.
Texture pass on the tree bark.
Final textures.
Sunday, 26 October 2014
Well Update
Put some more time into adding some geometry into the roof tiles. And adding some bits and bobs here and there.
Money Shot:
Sunday, 19 October 2014
Saturday, 18 October 2014
Scene Update
I decided to make the scene smaller and organize it more as a diorama. Lamp still needs a texture, some fixes on the well, additional objects on the ground, etc etc...
Monday, 13 October 2014
Platform
Found some time to rework the platform the well will stand on.
Started with zBrush Sculpt and took it to Photoshop for painting.
Started with zBrush Sculpt and took it to Photoshop for painting.
Added some placeholder grass and threw it into Marmoset:
Sunday, 7 September 2014
Catching up
It's been a very exciting 2 months and I didn't have the time to post any updates. I attended GDC Europe as a volunteer and met some wonderful people during my time at Cologne and had a chance to talk to a lot of people at Gamescom as well. 2 weeks ago I moved to Amsterdam where I am currently working as an Environment Art Intern at Guerrilla Games.
Now for some game art: I recently started working on a portfolio piece. I chose the well I will be using in my large scene to create a vertical slice of the quality of the environment and for some personal practice.
Now for some game art: I recently started working on a portfolio piece. I chose the well I will be using in my large scene to create a vertical slice of the quality of the environment and for some personal practice.
I sculpted the model in zBrush and baked it down with xNormal.
Wireframe
Textures are a mix of zBrush and hand painting in Photoshop.
I am currently still working on the platform the well is standing on and the composition of the whole scene.
Sunday, 20 July 2014
I'm making a weapon - Modeling
Modeling of my weapon concept. All modeling done in Maya.
Almost stayed 100% true to my concept. I only had to shift the lower blade area because there wasn't enough space for extrusions which i didn't think of before modeling.
I'm currently at just below 1.6k tris and will probably lower that number a little more before moving on to UVing and texturing.
Almost stayed 100% true to my concept. I only had to shift the lower blade area because there wasn't enough space for extrusions which i didn't think of before modeling.
I'm currently at just below 1.6k tris and will probably lower that number a little more before moving on to UVing and texturing.
Labels:
Blog,
Concept Art,
Dagger,
Game Art,
Screenshots,
Tobias Koepp,
Weapon,
WIP
Tuesday, 15 July 2014
I'm making a weapon.
First of all it's been a while since I posted and the huge stylized environment project will be finished but as it is a school assignment I am taking a break at the moment. I also will be on an internship for half a year where I can only make so little progress on school projects. So don't expect any major progress.
Also there was this world cup thing which we won!^^
As a short little side project I decided to make a weapon and while gathering reference and doing some concept sketches I decided to make a stylized dagger. I'll post more work in progress here on my blog so I have a little more to post the coming weeks. Here we go:
Curvy dangerous slicing shapes. Testing silhouettes before going into detail.
I preferred the silhouette of the more curved version and made a very quick paintover.
Final concept for my dagger. This is detailed enough for me to start modeling. I expect to make a few more changes during the whole progress but this is a good starting point.
I'll start modeling this in a few days and hope to share more progress very soon.
Wednesday, 11 June 2014
Milestone
I am wrapping the first half of the project up this week and made a fly through video to show some parts of my level. Taking a little brake now and will pick this back up soon :) Can't wait to get this done.
Bonus screenshots of the current level
Bonus screenshots of the current level
Sunday, 8 June 2014
Graveyard
Worked on the graveyard part of the mountain again, now that I have the dimensions of the rest figured out.
Way into the graveyard:
Graveyard:
Way into the graveyard:
Graveyard:
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