Sunday 4 January 2015

Textures!

I currently starting to create a few tiling textures for my graduation project that I will continue working on in February.



I made a tiling base mesh in Maya and sculpted in zBrush. Compositing and hand painting done in Photoshop.

Textures on a plane! (<- should be a movie). Rendered in Marmoset.

Oh and Happy new year!

Sunday 16 November 2014

Almost there..

Currently trying to wrap up my little well scene. Worked on the lighting a bit more and decided to make it a lot darker since the well itself has a light source from the attached lantern and it helps focusing on the model more. I am still planning to finish the lantern and maybe add a ground texture for the surrounding area if the composition needs it. Open for feedback as always.



bonus shot 


Saturday 8 November 2014

Tree Update

I decided to give the trees another pass and ended up doing a new one.

Sculpt in zBrush. I used zSpheres to get the shape.
Retopologized model.
 Texture pass on the tree bark. 
 Final textures.




Sunday 26 October 2014

Well Update

Put some more time into adding some geometry into the roof tiles. And adding some bits and bobs here and there.



Money Shot:


Sunday 19 October 2014

Buckets

Sculpting of texturing of a low poly bucket for the well scene. zBrush + Photoshop




Saturday 18 October 2014

Scene Update

I decided to make the scene smaller and organize it more as a diorama. Lamp still needs a texture, some fixes on the well, additional objects on the ground, etc etc...



Monday 13 October 2014

Platform

Found some time to rework the platform the well will stand on.

Started with zBrush Sculpt and took it to Photoshop for painting.



Added some placeholder grass and threw it into Marmoset: