Wednesday 19 March 2014

Portfolio and Specialisation Update

I have published my portfolio and am now actively looking for 3D environment art internships. You can find it here tobiaskoepp.com and if you would like to get in contact, you can follow me on twitter or write a mail to tobiaskoepp@gmail.com


For my specilisation project I am in the process of blocking out my environment. I made the environment a lot more interesting by having different height levels which already make exciting compositions.




From here on I am starting to get some models done and define the environment and architecture. I'll keep you updated.

Wednesday 5 March 2014

Specialisation Start

As one of the last assignments of my education we have to pick a field that is the most interesting for us and specialise in it. I always liked stylized/handpainted textures and decided to start working on a low poly environment with focus on texturing. I'm still at the very beginning, but wanted to share some materials and modular pieces I came up with already. I'll share more information on the subject and story of the scene in a later update.

 Textured modular pieces (and the test gravestone ;) )
 Modular wall pieces using the assets from above. Already a lot of variation with very little models to choose from.
Textures, 1K for now. Sculpting in zBrush, compositing and handpainting in Photoshop.

Sunday 2 March 2014

Texture Workflow


I am currently testing and establishing a sculpting and compositing/painting workflow for texturing on a bigger project. I am baking out matcaps from zBrush and composite them in photoshop and add some hand painting on top of it for a stylized look.  Gravestone model(s) for testing.

 Modular Gravestone


 Textures (1k for now)


 Sculpting WIPs