Sunday 4 January 2015

Textures!

I currently starting to create a few tiling textures for my graduation project that I will continue working on in February.



I made a tiling base mesh in Maya and sculpted in zBrush. Compositing and hand painting done in Photoshop.

Textures on a plane! (<- should be a movie). Rendered in Marmoset.

Oh and Happy new year!