Sunday 20 April 2014

Environment Update - Look and Feel

After wrapping up Cosmosaurus, I found some more time to work on my environment. After shifting some terrain around and removing parts, I now have a bit more space to place the architecture. Compared to earlier shots I have blown up the proportions to make the geometry appear more stylized. Also, I am focusing more on the player point of view, to make sure, that where ever you look, the scenery looks interesting. Here are some screenshots of the market place (WIP), the first area the player is entering.













Sunday 13 April 2014

Of Dinosaurs and Environments and some Textures

Big news first: Our animated short "Cosmosaurus" is done! There is more information over at www.cosmosaurus.eu 

For my contribution check my Portfolio







I also managed to work on my environment a little more, refining the blockout and starting to add final geometry, still a lot to do but I am getting there.

I still need to create some larger areas for the player to "breathe". It's all a little tight right now, but it is coming along nicely, considering from where I have started.


To finish this blog entry, here are some tileable textures I made for a stylized game project.


Next update will focus on environment and architecture iterations. See you then.