Sunday 20 April 2014

Environment Update - Look and Feel

After wrapping up Cosmosaurus, I found some more time to work on my environment. After shifting some terrain around and removing parts, I now have a bit more space to place the architecture. Compared to earlier shots I have blown up the proportions to make the geometry appear more stylized. Also, I am focusing more on the player point of view, to make sure, that where ever you look, the scenery looks interesting. Here are some screenshots of the market place (WIP), the first area the player is entering.













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